One thumb. One plate. Thirteen intruders.
Nobody has to know about this.
Not the figs. Not the bugs. Not the ones already under the fridge. Before mom finds out - deal with them.
Coming soon on Google Play
- 13hand-drawn species
- 8difficulty presets
- 1daily puzzle for everyone
- 2languages, fully mirrored
Small game. Nothing about it is careless.
Every creature is drawn, animated and given its own weight. The rules underneath are the same for everybody, every day.
Thirteen creatures, each drawn twice over
A static portrait and a four-frame movement loop for every species, authored at its own rate - a fly's wings and a worm's body do not move at the same speed. Get deep enough into a hard run and the fly and the mosquito switch to a second, airborne set.
A squash that matches the shell
Four impact families, drawn per material: papery wings, a carapace that cracks, something small, something wet. You can tell what you hit from the mess it leaves.
One daily challenge, genuinely shared
The same seed, the same tier and the same balance for every player, every UTC day - and a retry replays that same puzzle rather than rolling a new one. Comparing scores means something.
Four tiers, and a Zen shape for each
Easy through Brutal changes how much pressure you are under. Zen changes the shape of the run instead: waves run straight into each other, and the only thing that ever stops is you.
Boards that say what they mean
One board per difficulty, never a merged sample pretending to be a global top ten. Local history is always yours, on device, whether or not the network is there.
Plates, missions and fifteen achievements
Earn coins by playing and spend them on the plate you defend. Three deterministic missions a day, and achievements that pay out once - never twice.
See it move
Captured on a real device, from the build in this repository.

Home
The plate you own, your best score, and one button that matters.

A run
Creatures leave the plate and head for the edge. Let one off the screen and it costs a heart.

Choose your challenge
Four tiers, and a Zen switch that applies to any of them.

Leaderboard
A rolling cylinder picks the board. Local and global, one tier at a time.
Built for everyone who wants to play
Not a checklist bolted on at the end - these are constraints the game is tested against on every change.
Reduced motion is honoured twice
The in-app switch and your phone's own "remove animations" setting are both read. Whichever is on, the wobble, the knockback and the squash sequence all settle down - and the game plays exactly the same.
Contrast is measured, not eyeballed
Every screen and every overlay is gated by an automated contrast check at 4.5:1. The halo that marks a helpful insect was raised until it passed on the lit playfield, and it keeps 93% of its distinctness for colour-blind players.
Arabic is a first-class language
Not a translation layer over an English layout. The whole interface mirrors, numbers keep their direction inside sentences, and the type is one family that was chosen because it carries both scripts properly.
Your text size is respected
Every screen is tested at the largest supported text scale on the smallest supported phone, in both languages, before it ships.
The figs are not going to defend themselves.
BugOut is finished and in testing. The Google Play listing is next.





